Can children experience empathy and stay resilient from regularly being in a virtual state of creative flow?

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$6,000
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  • $10
    pledged
  • 1%
    funded
  • 29
    days left

About This Project

The project will generate empirical evidence to inform the design of socially connective virtual environments. Inter-brain synchrony, a phenomenon where brain activity patterns between 2+ individuals become aligned or connected, has been observed with fMRI, fNIRS, and EEG during joint attention, motor coordination & decision-making; we hypothesize that virtual shared aesthetic play will similarly elicit measurable synchrony alongside increased team flow in youth.

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What is the context of this research?

Artificial intelligence increasingly shapes digital interaction environments. Algorithmic personalization systems structure exposure to content and interaction patterns, often emphasizing individualized engagement. Meanwhile, adolescent development research highlights the importance of high-quality peer interaction and shared experience. Designing virtual environments that scaffold meaningful shared engagement is therefore an important research challenge. However, most research on synchronized aesthetic experiences examines in-person interaction. Whether similar effects occur in virtual collaborative artistic environments remains underexplored. This project tests that question by first evaluating structured collaborative aesthetic tasks, then modifying the platform to introduce increasingly open-ended creative interaction, and comparing neural and subjective measures across conditions.

What is the significance of this project?

Youth mental health is in crisis. Now more than ever it is important to develop a community of creative and empathetic youth, starting with a user-generated creative platform where kids create, explore and learn about each other; while reducing stress, and increasing self-awareness and emotional regulation, and continuing on with in-person events and other initiatives. This project hopes to lay the foundation for a systematic approach to apply neuroarts in multiple facets of life, to ensure a rounded approach to support mindful and resilient generations to come.

What are the goals of the project?

Our project aims to deliver a digital offering that fuses neuroscience, creativity and well-being intended to cultivate a growth mindset, strengthen social and emotional regulation, reduce stress and depression and ultimately nurture empathy and compassion. In this project, we aim to prototype and evaluate digital social art-making activities for youth, which builds upon the findings as outlined in the context. The first aesthetic experience will comprise collaborative drawing, and the second activity will involve a music-making activity. The target population will be youth aged 10-14. The goal is to explore how to make an art-based collaborative app that is conducive to shared “Team Flow”. We will evaluate the systems using an EEG and surveys, in collaboration with research assistants from the neuroscience program. We will then integrate feedback from neuroscientists, expressive arts therapists and children to refine design and content.

Budget

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Initiative between industry, university and MITACS, a Canadian national, non-profit organization that fosters innovation by connecting private sector, non-profit, and academic institutions to support research and development. MITACS and an industry partner will share in the costs to support undergrads of Simon Fraser University, Burnaby BC to conduct the studies in two phases. Budget breakdown:

Total Award $30,000.00 ($15K per phase) / MITACS pays for half / Industry pays for half / Experiment to support industry portion

Stipend: $25,000.00
Research expenses: $5,000.00
Partner contribution(s): $15,000.00 ($6,000 from Experiment)
Mitacs contribution: $15,000.00

The $6,000 will be allocated to the parts below in bold typeface:

Phase 1 (May-Oct)

$1000 of $10,000 - Intern Stipend; $1500 - Honoraria for 3 neuroscience research assistants ($500 each to help run EEG w/ 30-40 participants); $1500 - Participant recruitment ($30 each); $2000 - iPads x 2





Endorsed by

With children and teens leading increasingly digital lives, finding ways to create social connection, foster empathy, and accountability is becoming more and more critical. This unique team leverages expertise from creatives (Lam) and SFU scientists (e.g., Lim) and aims to examine whether we could devise specific virtual experiences to create high-quality social interactions and shared engagement in preteens and young teens, with positive consequences. An important and timely project.
Jessica Lam is a wonderful creative thinker who cares about the well-being of young people. I support her project called Karuna. The app/ game helps children keep creative and inspired to create and have fun daily.

Project Timeline

This project is estimated to take six months to complete. The first two months will be spent brainstorming, researching flow and competitors in order to inform the experimental design and setup. Also in month 2 and month 3 will be used for pilot testing. Months 3-5 will be allocated to data collection, and months 5-6 will be spent analyzing the data and producing interim reports.

Apr 22, 2026

Project Launched

Jul 01, 2026

Finalize structured and open-ended drawing condition, define EEG hyperscanning protocol & synchronization procedures

Jul 01, 2026

Obtain research ethics approval & refine drawing module

Aug 01, 2026

Conduct pilot sessions and iterate drawing application; finalize study procedures

Oct 01, 2026

Recruit youth dyads (ages 10-14), conduct structured and open-ended drawing sessions; collect EEG hyperscanning data and validated flow measures

Meet the Team

Jessica Lam
Jessica Lam
CEO

Team Bio

Angelica Lim, Ph.D.

Associate Professor
School of Computing Science
Simon Fraser University
www.rosielab.ca

Prof. Randy McIntosh, Ph. D.
Director of the SFU Institute for Neuroscience and Neurotechnology (INN)

Sarah Faber, PhD

Department of Biomedical Physiology & Kinesiology

Postdoctoral Fellow, Institute for Neuroscience and Neurotechnology




Jessica Lam

Jessica Lam has over 15 years of experience in marketing strategy and advertising planning, having worked at global ad agencies and building remarkable brands around the world such as Coca-Cola and Starbucks.

Well-versed with creating strong brand promises and stories, she set out to build a distinct and meaningful brand for children that represented a hopeful future; and not necessarily one associated with traditional media or apparel.

As a self-proclaimed creator herself and a mother of two creative children, she wanted to find a way to nurture the next generation of flourishing and thriving children - continuing to spark joy in being creative, and becoming stronger to handle the proliferation of inevitable online harms in their digital lives.

Lab Notes

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