Group 6 Copy 100
1
Please wait...

About This Project

Billions of hours are spent every week playing online video and computer games. This study aims to estimate the prevalence of addiction to these games in the general population, calculate its stability over time, and quantify what influence, if any, it has on mental and physical health.

The data and insights generated by this study will inform the public, scientists, and health practitioners. It will provide useful evidence to help determine if gaming addiction is an real psychiatric disorder.

Blast off!

Browse Other Projects on Experiment

Related Projects

Psilocybin and the mother-baby dyad: A medical ethnography

MINDS: Matrescent Integration via Neuroplasticity, Dyads, and Psilocybin is a novel framework that rethinks...

Brain dynamics in braille reading: Letters to language

Blind and low-vision readers read and write text using braille, a tactile system of raised dots. In this...

Mapping midlife minds: A study of women’s cognitive and mental health

Many women experience brain fog, memory lapses, anxiety, and mood swings during peri/menopause – yet we...

Campaign Ended

A psychology project funded by 31 people