Group 6 Copy 65
1
Please wait...

About This Project

Billions of hours are spent every week playing online video and computer games. This study aims to estimate the prevalence of addiction to these games in the general population, calculate its stability over time, and quantify what influence, if any, it has on mental and physical health.

The data and insights generated by this study will inform the public, scientists, and health practitioners. It will provide useful evidence to help determine if gaming addiction is an real psychiatric disorder.

More Lab Notes From This Project

Blast off!

Browse Other Projects on Experiment

Related Projects

Using high-tech toys to improve foraging in captive rhinos

A Foobler is a toy that dispenses food when your pet plays with it. We want to build one for the San Francisco...

Do primate mothers grieve?

Do primates understand death? Can they grieve? When a primate baby dies, often the mother will carry its...

Examining Prejudice and Discrimination Against Wrongfully Convicted Individuals

Individuals who are exonerated after being wrongfully incarcerated face many difficulties upon their release...

Campaign Ended

A psychology project funded by 31 people